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Why is my TouchEnded Function Glitching?

Asked by 3 years ago

Code:



Ready1 = true Ready2 = false script.Parent.Touched:Connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h and Ready1 == true then Ready1 = false local folder = game.Workspace.Ambient for i,v in pairs(folder:GetChildren()) do v:Stop() if v.Name == "Wolf" then v.Script.Disabled = true end Ready2 = true end end end) script.Parent.TouchEnded:Connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h and Ready2 == true then wait(3) Ready2 = false local folder = game.Workspace.Ambient for i,v in pairs(folder:GetChildren()) do v:Play() if v.Name == "Wolf" then v.Script.Disabled = false end Ready1 = true end end end)

Basically, when the player touches a part, audio stops playing. When he leaves the part the audio plays again. Simple right? It works correctly but whenever I stand still or move around the audio plays for a second then stops?

0
`Touched` and `TouchEnded` are extremely, well, "touchy" events. Not only will they continuously fire as you walk around atop whatever trigger you're using (because the legs will be lifting), the Roblox idle animation will cause the same result. I recommend using Region3 to determine if a player has entered a given area. You could also use magnitude. Gey4Jesus69 2705 — 3y
0
How would I make Region3 into a touched function? SooGloezNoob 45 — 3y

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