Full Error: DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 1137780701
Why do I get this? It prints out data saved every time but it doesn't actually save data unless you change the value manually (meaning when it gets changed through a local script it doesn't save), the issue might be causing this.
here's my script:
local DataStoreService = game:GetService("DataStoreService") local dataStore = DataStoreService:GetDataStore("DevelopemntDataV1.1") -- change this to wipe player's data local hourwait = 24 local possiblerewards = {} local timenow = tick() --[[ local Event = Instance.new("RemoteEvent") Event.Name = "ClickEvent" Event.Parent = game:GetService("ReplicatedStorage") --]] local newThread = coroutine.wrap(function() while wait(15) do for i, v in ipairs(game:GetService("Players"):GetPlayers()) do saveData(v) end end end) function saveData(player) --[[ local lifetimevalue = player.PlayerValues.LifetimeStats.LifetimeClicks.Value local storedValue = lifetimevalue ~= 0 and math.floor(math.log(lifetimevalue) / math.log(1.0000001)) or 0 local lifetimevalue = player.PlayerValues.LifetimeStats.LifetimeGems.Value local storedValue2 = lifetimevalue ~= 0 and math.floor(math.log(lifetimevalue) / math.log(1.0000001)) or 0 --]] local tableToSave = { player.leaderstats.Flips.Value; player.leaderstats.Money.Value; } local success, err = pcall(function() dataStore:SetAsync(player.UserId, tableToSave) end) if success then print("Data has been saved!") else print("Data hasn't been saved!") warn(err) end end game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder",player) leaderstats.Name = "leaderstats" local Flips = Instance.new("IntValue",leaderstats) Flips.Name = "Flips" Flips.Parent = leaderstats local Money = Instance.new("IntValue",leaderstats) Money.Name = "Money" Money.Parent = leaderstats local data local success, err = pcall(function() data = dataStore:GetAsync(player.UserId) end) local values = { -- change this to the values you want Flips; Money; } if success then --[[ Flips.Value = data[1] Money.Value = data[2]--]] --[[ Rebirth.Value = data[3] Tokens.Value = data[4] Multiplier.Value = data[5] --]] try, except = pcall(function() for i,v in pairs(data)do local suc, err = pcall(function() values[i].Value = v end) if not suc then print(suc) warn(err) print(try) warn(except) end end end) end end) game.Players.PlayerRemoving:Connect(function(player) local success, err = pcall(function() saveData(player) end) if success then print("Data has been saved") else print("Data has not been saved!") warn(err) end end) game:BindToClose(function() for _, player in pairs(game.Players:GetPlayers()) do local success, err = pcall(function() saveData(player) end) if success then print("Data has been saved") else print("Data has not been saved!") warn(err) end end end) local e = { [1]={ ""} } warn(e[1]) while wait(1) do if not (#game.Players:GetPlayers() <= 0) then break end end newThread() print("Datastore time: ".. tostring(tick() - timenow) .." seconds")