To better explain, I know how to change the player's character, but when one does, the original character is removed from the game. I want the player to either shrink (I would prefer this method if possible) or control something else without the removal of the original character.
Current code:
local player = game.Players.LocalPlayer local playergui = player.PlayerGui local mouse = player:GetMouse() local char = player.Character local emerald = script.Parent local emeraldEquipped = false local cam = game.Workspace.CurrentCamera debounce = false emerald.Equipped:connect(function() emeraldEquipped = true end) emerald.Unequipped:connect(function() emeraldEquipped = false end) mouse.KeyDown:connect(function(key) if emeraldEquipped == true then key = key:lower() if key == "r" then if debounce == false then debounce = true char.Animate:clone().Parent = game.Workspace.Superhero player.Character = game.Workspace.Superhero cam.CameraSubject = game.Workspace.Superhero.Head cam.CameraType = "Follow" elseif debounce == true then if game.Workspace:FindFirstChild(player.Name) then player.Character = game.Workspace:FindFirstChild(player.Name) else player:LoadCharacter() end debounce = false end end end end)