hello , i work on vr game but i have a problem with the head calibration. when i look at a side of my room , all work but when i look the other side some rotation are glitched:
Y rotation are never glitched.
X rotation move the camera with the Z rotation
And Z rotation move the camera with the X rotation.
local VR = game:GetService("VRService") local head = VR:GetUserCFrame(Enum.UserCFrame.Head) local offset = head workspace.CurrentCamera.CFrame= workspace.Room.VrPart.CFrame:ToWorldSpace(offset)
the VrPart is the center of the room.