heres what i want it to be
https://youtu.be/-FPdkbvs4KM
heres the code
local Tool = script.Parent;
enabled = true
function onActivated() if not enabled then return end
enabled = false Tool.GripForward = Vector3.new(0,-.759,-.651) Tool.GripPos = Vector3.new(1.5,-.5,.3) Tool.GripRight = Vector3.new(1,0,0) Tool.GripUp = Vector3.new(0,.651,-.759) Tool.Handle.DrinkSound:Play() wait(3) local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then if (h.MaxHealth > h.Health + 5) then h.Health = h.Health + 5 else h.Health = h.MaxHealth end end Tool.GripForward = Vector3.new(-.976,0,-0.217) Tool.GripPos = Vector3.new(0.03,0,-0.3) Tool.GripRight = Vector3.new(.217,0,-.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true
end
function onEquipped() Tool.Handle.OpenSound:play() end
script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
Just create an explosion and position it where you need
wait(2.7) local Explosion = Instance.new("Explosion") Explosion.Position = Tool.Handle.Position Explosion.Parent = Tool
Make sure to parent it ASAP because explosions dissapear after few seconds if not parented because they explode right after being created.
So here is the whole script:
local Tool = script.Parent; enabled = true function onActivated() if not enabled then return end enabled = false Tool.GripForward = Vector3.new(0,-.759,-.651) Tool.GripPos = Vector3.new(1.5,-.5,.3) Tool.GripRight = Vector3.new(1,0,0) Tool.GripUp = Vector3.new(0,.651,-.759) Tool.Handle.DrinkSound:Play() wait(3) ----------------- local Explosion = Instance.new("Explosion") Explosion.Position = Tool.Handle.Position Explosion.Parent = Tool ----------------- local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then if (h.MaxHealth > h.Health + 5) then h.Health = h.Health + 5 else h.Health = h.MaxHealth end end Tool.GripForward = Vector3.new(-.976,0,-0.217) Tool.GripPos = Vector3.new(0.03,0,-0.3) Tool.GripRight = Vector3.new(.217,0,-.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true end function onEquipped() Tool.Handle.OpenSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)