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Why BoolValue is not getting false ?

Asked by 4 years ago

while wait() do if game.ReplicatedStorage.TimerTag.Value == "0:00" then game.ReplicatedStorage.Mutators.Jump.Value = false end end

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What kind of script is it and where is it located? Darth_Revan404 30 — 4y
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The reason why the value isn't turning false, because the TimerTag (StringValue [ I assume]) Value never becomes 0:00, or there is another script that is changing the value of it to True again. BestCreativeBoy 1395 — 4y
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Well, if you don't provide enough information, the question will be moderated as 'Non-Constructive' BestCreativeBoy 1395 — 4y

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