Hi, Here is the script that won't fire or work at all.
Map1of4 = game.ServerStorage.Map1 Map2of4 = game.ServerStorage.Map2 Map3of4 = game.ServerStorage.Map3 Map4of4 = game.ServerStorage.Map4 game.Players.PlayerAdded:connect(function(plr) math.random(1,4) if 1 then Map1of4:clone(game.Workspace) end if 2 then Map2of4:clone(game.Workspace) end if 3 then Map3of4:clone(game.Workspace) end if 4 then Map4of4:clone(game.Workspace) end end)
I have been trying to figure out whats going on here because I'm not getting any errors. Please help!!! THANKS!!!!
local maps = game.ServerStorage["Maps"]:GetChildren() -- put all your maps in a Model named "Maps" in ServerStorage random table item http://wiki.roblox.com/index.phptitle=Function_dump/Mathematical_functions#math.random Note to devs: Links that span two lines don't work. game.Players.PlayerAdded:connect(function() maps[math.random(1, #maps)]:Clone().Parent = Workspace end)
Yours fixed;
Map1of4 = game.ServerStorage.Map1 Map2of4 = game.ServerStorage.Map2 Map3of4 = game.ServerStorage.Map3 Map4of4 = game.ServerStorage.Map4 game.Players.PlayerAdded:connect(function() local randy = math.random(1,4) -- You need a variable to use your random value. if randy == 1 then --use that variable to check against a number. Map1of4:Clone().Parent = Workspace --You don't put the Parent inside of the parenthesis. elseif randy == 2 then --If you have more than one check, use elesif's, not new if statements. Map2of4:Clone().Parent = Workspace elseif randy == 3 then Map3of4:Clone().Parent = Workspace else Map4of4:Clone().Parent = Workspace end end)
My way :
game.Players.PlayerAdded:connect(function() -- fires on player entry maps = game.ServerStorage.Maps:GetChildren() --create a model named maps randmap = mat.random(1,#maps) -- put all maps in that model clonedmap = randmap:Clone() clonedmap.Parent = game.Workspace end)
Your way fixed ENJOY :
Map1of4 = game.ServerStorage.Map1 Map2of4 = game.ServerStorage.Map2 Map3of4 = game.ServerStorage.Map3 Map4of4 = game.ServerStorage.Map4 math.randomseed(tick()) -- makes numbers even more random!!! game.Players.PlayerAdded:connect(function() local rand = math.random(1,4) -- picks random number and makes it a variable if rand == 1 then -- checks random number Map1of4:Clone().Parent =game.Workspace elseif rand == 2 then-- checks random number Map2of4:Clone().Parent = game.Workspace elseif rand == 3 then-- checks random number Map3of4:Clone().Parent = game.Workspace elseif rand == 4 then-- checks random number Map4of4:Clone().Parent = game.Workspace end end)