My script is
--// Services \\-- local players = game:GetService("Players"); local DataStoreService = game:GetService("DataStoreService"); --// Global Values \\-- PlayerData = {}; _G["Information"] = { Version = 1.03, ServerCreated = os.time(), }; _G["JackpotData"] = { JackpotTimer = 100, }; --// DataTypes \\-- local MetaData = {}; MetaData.__index = MetaData local GameData = DataStoreService:GetDataStore("KudoE_Data_15") --// PresetTables \\-- local ValueSets = { Kudos = 0, Level = 0, XPNeeded = 100, XP = 0, Cases = 1, RebirthMultiplyer = 1, CostTix = 1, SuperKudos = 0, FirstTime = 0, OG = { Title = "OG", Have = false, Color = 170, 0, 127, }, Release = { Title = "Release", Have = false, Color = 255, 0, 0, }, Common = { Title = "Common", Have = false, Color = 85, 255, 0, }, Uncommon = { Title = "Uncommon", Have = false, Color = 85, 255, 255, }, Cherry = { Title = "Cherry", Have = false, Color = 255, 0, 255 }, EssenceAmount = 0, Music1 = { Name = "BTS - Dynamite", Value = 500000, Own = false, Id = 5597073660, }, Music2 = { Name = "Come and Go - Juice WRLD", Value = 780000, Own = false, Id = 5341266037, }, Music3 = { Name = "Empty (feat. BoyinaBand and Jaiden)", Value = 750000, Own = false, Id = 3364510397, }, Music4 = { Name = "Minecraft OST - Pigstep (FlyxTheKid Remix)", Value = 1400000, Own = false, Id = 5763169040, }, Music5 = { Name = "OOFER GANG - LIL PUMP", Value = 1650000, Own = false, Id = 1327560343, }, Music6 = { Name = "XXXTentacion - Jocelyn Flores", Value = 2000000, Own = false, Id = 2495351392, }, Multiplier = 1, World1 = { Name = "Mint World", Value = 1000000, Own = false, }, World2 = { Name = "Cherry World", Value = 9500000, Own = false, }, World3 = { Name = "Rainbow World", Value = 75000000, Own = false }, Code1 = { Name = "Release", Acquired = false, Expired = false, }, Code2 = { Name = "KudoClickerBest", Acquired = false, Expired = false, }, OneVOneValues = { Added = 0, Total = 0, Gui1 = 0, Gui2 = 0, Time = 60, Player = "", }, ItemValues = { RAP = 0, ItemNum = 0, IdYouGot = 0, YouGot = "", YouGotRAP = 0, Cases = 1, }, }; function MetaData:Join(player) local pdata = { Kudos = 0, Level = 0, XPNeeded = 100, XP = 0, Cases = 1, RebirthMultiplyer = 1, CostTix = 1, SuperKudos = 0, FirstTime = 0, OG = { Title = "OG", Have = false, Color = 170, 0, 127, }, Release = { Title = "Release", Have = false, Color = 255, 0, 0, }, Common = { Title = "Common", Have = false, Color = 85, 255, 0, }, Uncommon = { Title = "Uncommon", Have = false, Color = 85, 255, 255, }, Cherry = { Title = "Cherry", Have = false, Color = 255, 0, 255 }, EssenceAmount = 0, Music1 = { Name = "BTS - Dynamite", Value = 500000, Own = false, Id = 5597073660, }, Music2 = { Name = "Come and Go - Juice WRLD", Value = 780000, Own = false, Id = 5341266037, }, Music3 = { Name = "Empty (feat. BoyinaBand and Jaiden)", Value = 750000, Own = false, Id = 3364510397, }, Music4 = { Name = "Minecraft OST - Pigstep (FlyxTheKid Remix)", Value = 1400000, Own = false, Id = 5763169040, }, Music5 = { Name = "OOFER GANG - LIL PUMP", Value = 1650000, Own = false, Id = 1327560343, }, Music6 = { Name = "XXXTentacion - Jocelyn Flores", Value = 2000000, Own = false, Id = 2495351392, }, Multiplier = 1, World1 = { Name = "Mint World", Value = 1000000, Own = false, }, World2 = { Name = "Cherry World", Value = 9500000, Own = false, }, World3 = { Name = "Rainbow World", Value = 75000000, Own = false }, Code1 = { Name = "Release", Acquired = false, Expired = false, }, Code2 = { Name = "KudoClickerBest", Acquired = false, Expired = false, }, OneVOneValues = { Added = 0, Total = 0, Gui1 = 0, Gui2 = 0, Time = 60, Player = "", }, ItemValues = { RAP = 0, ItemNum = 0, IdYouGot = 0, YouGot = "", YouGotRAP = 0, Cases = 1, }, }; local data = GameData:GetAsync(player.UserId) if data then PlayerData[player.UserId] = data else PlayerData[player.UserId] = pdata end end
Lets say I wanted to add new values, such as new currencies how would I add them to the data? I don't want to make a script if not [data] then PlayerData[player.UserId][data] = {}. I want it to automatically add it with this script. If you need more information I will give it
You can add multiple values into the datastore by concatenating multiple values into one value and separating them with a character:
playerData:SetAsync(playerUserId, value .. "+" .. value2)
Then you can seperate them with this:
newdata = string.split(data, '+') newval1 = newdata[1] newval2 = newdata[2]