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2

How can you save a bool value or something with datastore?

Asked by 12 days ago
Edited 12 days ago

So I just watched a video on Datastore and learned that you can save data even when you leave the server so here I tried to test it here look at my code but for some reason it won't save

I want to change it's value with an textbutton when it is clicked we turn true to bool value and when we click again it turns to an false value and changes the Bool Value which is Named choose to a False value and if i leave it False then it should say false and save it but it won't here is the scripts.

Btw The Enable Studio To API Services is turned on.

-- This is a local script on the TextButton when click it changes.
local Choose = game.ReplicatedStorage.Choose

script.Parent.Text = "Not Pressed Yet!"
script.Parent.MouseButton1Click:Connect(function()
    if Choose.Value == false then
        script.Parent.Text = "True"
        Choose.Value = true
elseif Choose.Value == true then
        script.Parent.Text = "False"
        Choose.Value = false
end
end)
-- This Script is on ServerScriptService
-- The Bool Value Which is called Choose is on Replicated Storage
local DataStore = game:GetService("DataStoreService")
local GetData = DataStore:GetDataStore("ValueDataStore")
local Choose = game.ReplicatedStorage.Choose

game.Players.PlayerAdded:Connect(function(player)
local data  
    local Success,error pcall(function()
            data = DataStore:GetAsync(player.UserId)
        if Success then
            Choose.Value = data
        else
            warn(error)
        end
    end)
end)


game.Players.PlayerRemoving:Connect(function(player)
    DataStore:SetAsync(player.UserId,Choose.Value)

    local Success,error pcall(function()
        if Success then
            print("Okay")
        else
            print("No")
            warn(error)
        end
    end)
end)
0
I have edited my answer, check it out now zamd157 1109 — 12d

1 answer

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3
Answered by
zamd157 1109 Moderation Voter
12 days ago
Edited 12 days ago

It is not being saved because you are changing the value on the client, and the server doesn't see the change. What you should do is use a RemoteEvent to change it on the server. Here's how you set it up:

-- create a RemoteEvent in ReplicatedStorage, and set the name to "changeChoose"

-- this will be the local script

local chooseEvent = game.ReplicatedStorage:WaitForChild("changeChoose")

script.Parent.Text = "Not Pressed Yet!"

script.Parent.MouseButton1Click:Connect(function()

    if Choose.Value == false then

        script.Parent.Text = "True"
        chooseEvent:FireServer(true) -- we can use the arguments to our advantage

    elseif Choose.Value == true then

        script.Parent.Text = "False"
        chooseEvent:FireServer(false)

    end

end)

-- this will be the server script:

local DataStore = game:GetService("DataStoreService")
local GetData = DataStore:GetDataStore("ValueDataStore")
local Choose = game.ReplicatedStorage.Choose
local chooseEvent = game.ReplicatedStorage.changeChoose

game.Players.PlayerAdded:Connect(function(player)

    local data  

    local Success,error  = pcall(function()

        data = GetData:GetAsync(player.UserId) -- you should only make data something AFTER the pcall

    end)

    if Success then

        Choose.Value = data

    else

        warn(error)

    end

end)


game.Players.PlayerRemoving:Connect(function(player)

    GetData:SetAsync(player.UserId,Choose.Value)

    -- removed this pcall because it is literally unnessary

end)

-- now for our remote event

chooseEvent.OnServerEvent:Connect(function(player,status) -- first argument is always the player, then the arguments we passed on the local script

    Choose.Value = status -- since status is false or true, we can set the value to it

end)

Remember exploiters can fire the remote and change it to false or true whenever they want, so depending on what you're doing you will be able to secure the remote. Edit: it was saying SetAsync was not a valid member of DataStoreService because you have to do it on the actual datastore, not the service. I've fixed the script.

0
I did it But it Says that SetAsync is not a valid member of DataStoreService "DataStoreService" mastercheeseit 56 — 12d
0
Thank you for your time i really appericate it but i didn't get what you meant by SetAsync was not a valid member of DataStoreService because you have to do it on the actual datastore, not the service. mastercheeseit 56 — 12d
0
It means you have to SetAsync on a datastore, because the service is to GET the datastore. In this case, DataStore is the SERVICE, and GetData is the ACTUAL DATASTORE. zamd157 1109 — 12d
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