local Stands = {
[1] = "Noobs"; [2] = "RockRoller"; [3] = "Reaper"; [4] = "Noobs2"; [5] = "Noobs3"; [6] = "Garbage"; [7] = "Holo"; [8] = "Steve"; [9] = "Glass"; [10] = "ShadowGlass"; [11] = "NoobsUnderHell"; [12] = "RockRollerOH"; [13] = "Pumpkin"; [14] = "Positive"; [15] = "Snow"; [16] = "Klown"; [17] = "Crystal"; [18] = "Gun"; [19] = "purple"; [20] = "koolaid"; [21] = "dj"; }
game:GetService("ReplicatedStorage").give.OnServerEvent:Connect(function(player, parent) local chr = player.Character local data = player:WaitForChild("Data") local data2 = data:WaitForChild("Stand")
for ind, val in pairs(Stands) do if data2.Value == ind then wait(0.3) local thing = game.Lighting:FindFirstChild(val):Clone() thing.Parent = parent end end
end)