I tried to make a car spawner for my drifting game but I'm facing a problem. The car doesn't clone in ReplicatedStorage. I'm also using a remote event.
--local script local ReplicatedStorage = game:GetService("ReplicatedStorage") local button = script.Parent local shopframe = script.Parent.Parent local designframe = shopframe.Parent.ShopFrame local openbutton = shopframe.Parent.OpenShop local event = ReplicatedStorage.Events.SpawnCar local cars = ReplicatedStorage.Cars button.MouseButton1Click:Connect(function() cars.Nissan350z:Clone() wait(0.1) --//makes sure it clones before firing the server event:FireServer(cars.Nissan350z) shopframe.Visible = false designframe.Visible = false openbutton.Text = "Open Shop" end)
--server script local ReplicatedStorage = game:GetService("ReplicatedStorage") local event = ReplicatedStorage.Events.SpawnCar event.OnServerEvent:Connect(function(player, car) car.Parent = game.Workspace end)
Hey, ItsAntonio_xD!
The first thing I noticed was you're cloning the car on the client, which means it won't replicate to the server. You have to clone the car in the event so that it can replicate it.
Your normal script that has the remote event should look something like this:
--server script local ReplicatedStorage = game:GetService("ReplicatedStorage") local event = ReplicatedStorage.Events.SpawnCar event.OnServerEvent:Connect(function(player, car) local clonecar = car:Clone() clonecar.Parent = workspace end)
For the localscript, you can pass the car model as the argument.
--local script local ReplicatedStorage = game:GetService("ReplicatedStorage") local button = script.Parent local shopframe = script.Parent.Parent local designframe = shopframe.Parent.ShopFrame local openbutton = shopframe.Parent.OpenShop local event = ReplicatedStorage.Events.SpawnCar local cars = ReplicatedStorage.Cars button.MouseButton1Click:Connect(function() event:FireServer(cars.Nissan350z) shopframe.Visible = false designframe.Visible = false openbutton.Text = "Open Shop" end)
The client does not replicate to the server. The client does not replicate to the server Simple fix: Just clone and parent the car server-side Also make sure your remoteevent has some cooldown so some person can't spam click the button
--The local script local ReplicatedStorage = game:GetService("ReplicatedStorage") local button = script.Parent local shopframe = script.Parent.Parent local designframe = shopframe.Parent.ShopFrame local openbutton = shopframe.Parent.OpenShop local event = ReplicatedStorage.Events.SpawnCar local cars = ReplicatedStorage.Cars button.MouseButton1Click:Connect(function() event:FireServer(cars.Nissan350z) shopframe.Visible = false designframe.Visible = false openbutton.Text = "Open Shop" end)
--The server script local ReplicatedStorage = game:GetService("ReplicatedStorage") local event = ReplicatedStorage.Events.SpawnCar event.OnServerEvent:Connect(function(player, car) ReplicatedStorage.Cars["Nissan350z"]:Clone().Parent = workspace --game.Workspace works too, workspace is faster to type end)
Let me know if this helps! :)