I am making a gun that points towards your mouse in first person. It works perfectly besides the fact that it seems the guns lagging really bad :d. I tried renderstepped and it seems nothing happened, heres the scripts, thanks if you help!
heres the gun if you want to see the lag http://www.roblox.com/Border-Conflict-place?id=180698731
local player = game.Players.LocalPlayer local body = player.Character local mouse = player:GetMouse() while true do Game:GetService("RunService").RenderStepped:wait() body.Torso.Neck.C1 = CFrame.new() body.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((mouse.Hit.p - mouse.Origin.p).unit.y), 0, 0) xangle = -math.asin((mouse.Hit.p - mouse.Origin.p).unit.y)-1.7 new = math.asin((mouse.Hit.p - mouse.Origin.p).unit.y) if new >0 then script.Parent.Parent.GripPos = Vector3.new(0,new*1,-new*1.2-.4) else if new <0 then script.Parent.Parent.GripPos = Vector3.new(0,0,-new*.9-.4) end end body.Torso:FindFirstChild("RightArmWeld").C1 = CFrame.new(-1.5,.5,.5)*CFrame.Angles(xangle,0,0) Game:GetService("RunService").RenderStepped:wait() end