I spent an hour trying to figure this out and its going to drive me insane here's the code I got
local DataStoreService = game:GetService("DataStoreService") local myDataStore = DataStoreService:GetDataStore("myDataStore") local UserInputService = game:GetService("UserInputService") local Part = script.Parent function yes() print("ok") UserInputService.InputBegan:Connect(function(InputObject, Processed) if InputObject.KeyCode == Enum.KeyCode.E then print("got key!") game.Players.PlayerRemoving:Connect(function(player) local success, errormessage = pcall(function() myDataStore:SetAsync(player.UserId.."-points",player.leaderstats.Points.Value) end) if success then print("Player Data saved!") else print("Player Data cant be saved") warn(errormessage) end end) end end) end script.Parent.Touched:Connect(yes)
Its getting the player touching the block but not the key press. Much help appreciated!