When can we use the Instance:IsA in roblox studio it mainly says that we can use it to check class name but I see people use it on diffrent things is it true that we can use it for many things like on a if statement or things.
1 | if game.Workspace.Part:IsA( "Part" ) then |
2 | print ( "Part Exist!" ) |
3 | end |
You can use Instance:isA when an instance has special functions. I also recommend using BasePart instead of part. Example:
1 | local part = pathhere or script.Parent |
2 | if part:IsA( "TextButton" ) then |
3 | part.Text = "eueueueueue" |
4 | end |
So yeah, IsA() is simply to check if it's a specific Instance.
Examples like this is to check if something is a script and you don't want to include it in a table full of parts. Also it can help find out if it fits the requirement of a function
1 | function TestForPart(Instance) |
2 | if Instance:IsA( "BasePart" ) then --basepart includes any type of part |
3 | return "Is A Part" |
4 | else |
5 | return "Not a Part" |
6 | end |
7 | end |
8 |
9 | print (TestForPart(workspace.Baseplate)) |