Hello there. I tryed sending a value using FireClient.
Script:
Event:FireClient(player,"1")
LocalScript:
Event.OnClientEvent(player,increase)
But it returned nil, and no errors. Any Help would be appreciated.
When using the OnClientEvent Event after using :FireClient, you do not need to add the player parameter since the client already know who the local player is. So to fix this all you need to do is remove the player parameter and it should print out whatever your argument was.