I'm currently making a game and want to make a fountain with a local sound playing (water) I want it to be heard coming from the fountain rather than the whole map. I tried
game.Workspace.fountain.Sound:Play()
Quote from the wiki:
"A sound is an object that emits sound. A sound placed in Part will emit its sound from that part. If in a part, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch.
If a sound is not in a Part, then it plays at the same volume throughout the entire place."
There's your answer. Simply put the sound in a part.