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I Tried out Datastores, and tried to save a value for a player to the server and nothing happened?

Asked by 4 years ago
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")

game.Players.PlayerAdded:Connect(function(player)

    local leaderstats = Instance.new("Folder")
    leaderstats.Name = "leaderstats"
    leaderstats.Parent = player

    local Cash = Instance.new("IntValue")
    Cash.Name = "Cash"
    Cash.Parent = leaderstats

    local playerUserId = "Player_"..player.UserId

    -- Load Data

    local data
    local success, errormessage = pcall(function()
        data = myDataStore:GetAsync(playerUserId)
    end)


    if success then
        Cash.Value = data
        -- Set our data equal to the current Cash
    end


end)


game.Players.PlayerRemoving:Connect(function(player)
    local playerUserId = "Player_"..player.UserId

    local data = player.leaderstats.Cash.Value 

    local success, erromessage = pcall(function()
        myDataStore:SetAsync(playerUserId, data)
    end)

    if success then
        print("Data saved successfully!")
    else
        print("There was an error!")
        warn(erromessage)
    end

end)

1 answer

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1
Answered by
naturedat 124
4 years ago

The problem is that when the last player in the game leave, the server will shut down immediately and this also happens the same when you shut down the server with players still in the game so you would need to make sure that their data is save. So what you should do is just add this code:

game:BindToClose(function()
    repeat 
    local player = game.Players:GetChildren()
    wait(1)
    until #player = 0
end)

Hope this help!

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