local Char = game.Players.LocalPlayer.Character wait(2) while wait() do workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable workspace.CurrentCamera.CFrame = workspace.CamPart.CFrame workspace.CamPart.CFrame = Char.Head.CFrame -- I had body gyros and positionings going into the cam part but the output says my head was nil might have to put if Head ~= nil then functions but idk someone help? -- end
I'm assuming you want to make the camera follow the player? To do this simply set the CameraSubject
to the Character
s Humanoid
, like this:
workspace.CurrentCamera.CameraSubject = Char.Humanoid;
Don't over complicate things!
the part will go to the players head
game:GetService("RunService").Stepped:Connect(function(plr) workspace.PartName.Position = plr.Character.Head.Position end)