I am using zblox's placement system v3. I have followed all the instructions, and this error has only started coming up very recently. (It was working before). Im not sure if im doing anything wrong? I also added some of my own stuff, as you can see. The errors are on lines
local players = game:GetService("Players") local replicatedStorage = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") local Error = script.Parent.Parent.Error local GivenPlot = replicatedStorage.remotes.GivenPlot local placing = false local placementModule = require(replicatedStorage.Modules:WaitForChild("PlacementModule")) local placement = placementModule.new( 4, replicatedStorage.Models, Enum.KeyCode.R, Enum.KeyCode.X, Enum.KeyCode.U, Enum.KeyCode.L ) local player = players.LocalPlayer local mouse = player:GetMouse() local plot GivenPlot.OnClientEvent:Connect(function(pltnm) plot = pltnm print(plot) end) local remote = replicatedStorage.remotes:WaitForChild("place") local Button = script.Parent.DC6.Click local Button2 = script.Parent.DC5.Click local Button3 = script.Parent.Royal.Click Button.MouseButton1Click:Connect(function() Error.Visible = false if placing == false then placing = true placement:activate("DC6", workspace.Plots[plot].itemholder, workspace.Plots[plot], false, false) else Error.Visible = true wait(2) Error.Visible = false end end) Button2.MouseButton1Click:Connect(function() if placing == false then Error.Visible = false placing = true placement:activate("DC5", workspace.Plots[plot].itemholder, workspace.Plots[plot], false, false) else Error.Visible = true wait(2) Error.Visible = false end end) Button3.MouseButton1Click:Connect(function() if placing == false then Error.Visible = false placing = true placement:activate("Royal", workspace.Plots[plot].itemholder, workspace.Plots[plot], false, false) else Error.Visible = true wait(2) Error.Visible = false end end) mouse.Button1Down:Connect(function() placement:requestPlacement(remote) end) UIS.InputBegan:Connect(function(i,g) if i.UserInputType == Enum.UserInputType.Keyboard then if i.KeyCode == Enum.KeyCode.X then if placing == true then placing = false end end end end)
The errors are on 43, 57 and 71, all the same errors. (invalid argument #2 (string expected, got Instance))
Like i said, it was working before, But now its not. Any help is appreciated :)
If the itemholder object is a StringValue, use the .Value property. If it is not a StringValue, just use .Name.