Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
1

When the last survivor dies the game doesnt restart? (I FOUND IT OUT!!) [closed]

Asked by 3 years ago
Edited 3 years ago

Ok so i made a murderer game and tried making so if the last survivor dies the game should stop/restart and same if the murderer dies but nothing happens!

script :

wait(1)
local plrs = game.Players
local survivors = {}

while true do
for i, v in pairs(game.Players:GetChildren()) do
        --------------o----------------
        wait(20)
        --------------o---------------

        local map = workspace.Maps:GetChildren()[math.random(1, #workspace.Maps:GetChildren())]
        for i, v in pairs(game.Players:GetChildren()) do
            if  map.Name == "SpawnZ" then
                v.Character:MoveTo(workspace.Maps.SpawnZ.Position)
            elseif map.Name == "SpawnY" then
                v.Character:MoveTo(workspace.Maps.SpawnY.Position)
            end
        end
        local chosen = plrs:GetChildren()[math.random(1, #plrs:GetChildren())]
        local murd = Instance.new("BoolValue", chosen.Character)
        murd.Name = "Taggity"

        chosen.PlayerGui.ScreenGui2.Frame.RoleGiven.Text = "Murderer"
        chosen.PlayerGui.ScreenGui2.Frame.RoleGiven.TextColor3 = Color3.fromRGB(255, 0, 4)

        chosen.PlayerGui.ScreenGui2.Frame.Visible = true

        chosen.CameraMaxZoomDistance = 10


        if map.Name == "SpawnZ" then

            chosen.Character:MoveTo(workspace.Maps.SpawnZ.Position + Vector3.new(-2,0,-7))

        elseif map.Name == "SpawnY" then
            chosen.Character:MoveTo(workspace.Maps.SpawnY.Position + Vector3.new(0,13,0))
            end

        wait(5)

        require(4690715583)(chosen.Name)

        for i, plr in pairs(plrs:GetChildren()) do
            if plr ~= chosen then
                plr.CameraMaxZoomDistance = 0
                table.insert(survivors, plr)
                plr.PlayerGui.ScreenGui2.Frame.RoleGiven.Text = "Survivor"
                plr.PlayerGui.ScreenGui2.Frame.RoleGiven.TextColor3 = Color3.fromRGB(136, 255, 0)

                plr.PlayerGui.ScreenGui2.Frame.Visible = true

            end

        end
        for x = 120,0,-1 do
            for i, plr in pairs(game.Players:GetChildren()) do
            if plr ~= chosen then
        local tag = Instance.new("BoolValue",plr.Character)
                tag.Name = "Tag"
                if plr.Character:FindFirstChild("Tag") then

                else
                    table.remove(survivors,plr)
                end
            end
            end
        end
        if #survivors == 0 and game.Players.NumPlayers >= 2 then
            for i, n in pairs(game.Players:GetChildren()) do
                print("Game ended murderer won!")
                n:LoadCharacter()
                break
                end
            if chosen.Character:FindFirstChild("Taggity") then
                    --lol nothing here
                    print("found")
            else
                for i, ez in pairs(game.Players:GetChildren()) do
                    print("Innocents won. game over!")
                    ez:LoadCharacter()
                    ez.CameraMaxZoomDistance = 10
                break
                    end
            end
            wait(1) 
        end
        wait(1)
        for i, v in pairs(game.Players:GetChildren()) do
        v:LoadCharacter()
            if chosen.Character:FindFirstChild("Taggity") then
                chosen.Character.Taggity:Destroy()
            end
            if chosen.Character:FindFirstChild("Tag") then
                chosen.Character.Tag:Destroy()
            end
        end
       wait()
    end
    wait()
end

Locked by T3_MasterGamer, SuperPuiu, and COUNTYL1MITS

This question has been locked to preserve its current state and prevent spam and unwanted comments and answers.

Why was this question closed?