Hello! I've been learning DataStore2 for the past couple days and I've came to a question: How do I check if player's saved data is less/greater than current one?
Any explanation would be appreciated! Thanks in advance.
[CLOSED] After messing around with it more, I found a way to do it.
Now, I've never use DataStore 2 before but i'm guessing it would be like a normal DataStore.
local DataStore = game:GetService("DataStoreService") local Data2 = DataStore:GetDataStore("Something") local Data = Data2:GetAsync("Something") if Data then --if there is data end