i want it for the same game i needed the chair stuff for can someone help with this?
funny you should ask. i've made in the past something simular that creates a part where the footstep would be for your character. But i never finished it and if i remeber correctly it's buggy but it works.
if you want to take a look on a way i did this, Heres the code i have:
Must be in a LocalScript!
local Player = game.Players.LocalPlayer local Char = Player.Character or Player.CharacterAdded:wait() local Humanoid = Char:WaitForChild("Humanoid",10) local PossibleFeetNames = { Left = { "LeftFoot" }, Right = { "RightFoot" } } local FootstepLife = 10 function FindFeet() local function GrabFoot(Side) local Foot = nil for k,v in pairs(PossibleFeetNames[Side]) do local Chk = Char:FindFirstChild(v) if(Chk ~= nil) then return Chk end end return nil end local LeftFoot = GrabFoot("Left") local RightFoot = GrabFoot("Right") return LeftFoot,RightFoot end local LeftFoot,RightFoot = FindFeet() local Feet = {LeftFoot,RightFoot} local MyFootPrints = {} local LastFoot = nil function GetFootPrint(Foot) local Part = Instance.new("Part",workspace) local HRP = Char:FindFirstChild("HumanoidRootPart") local SavedCFrame = Foot.CFrame if(HRP ~= nil) then local Pos = HRP.Position - Foot.Position local x , y , z = HRP.CFrame:ToEulerAnglesXYZ() SavedCFrame = CFrame.new( (Foot.Position + Vector3.new(0,-(Foot.Size.Y/2),0))) * CFrame.Angles(x,y,z) end Part.Size = Vector3.new(Foot.Size.X,0.1,Foot.Size.Z) Part.CFrame = SavedCFrame Part.Anchored = true Part.Locked = true Part.CanCollide = false local Index = #MyFootPrints+1 MyFootPrints[Index] = Part Part.AncestryChanged:connect(function(part,parent) if(MyFootPrints[Index] ~= nil) then MyFootPrints[Index] = nil end end) game.Debris:AddItem(Part,FootstepLife) end for k,v in pairs(Feet) do v.Touched:Connect(function(otr) print(table.find(MyFootPrints,otr)) if(otr:IsDescendantOf(Char) == false and table.find(MyFootPrints,otr) == nil and LastFoot ~= v) then --print(otr) GetFootPrint(v) LastFoot = v end end) end
the script still works as of today 07 oct 2020
but it still needs refining and to add the decal foot print to the new'ly created parts.
Hope this helps you getting started! :)