Hi, I'm trying to make a weapon datastore using datastore2. I way I think that I could do this is by saving the name of the weapons on a table and when the player joined, I would like to get all of the values in there and make a boolvalue with the weapons name from the table so I could get access to the weapon later in the game when a match start. Is it possible that I could just save the table and access it from other scripts? This is my script and the folder didn't appeared in the player when I tested and there was also no "Player Added" in the output:
local DataStore2 = require(1936396537) game.Players.PlayerAdded:Connect(function(plr) print("Player Added") local dataweap = DataStore2("Weapons",plr) local fol = Instance.new("Folder") fol.Parent = plr fol.Name = "Weapons" local tbl = {} print("Folder Added") if dataweap:Get() ~= nil then for i,v in pairs(dataweap:Get())do table.insert(dataweap,v) local tag = Instance.new("BoolValue") tag.Parent = fol tag.Name = v end else table.insert(dataweap,"Wooden Bow") local tag = Instance.new("BoolValue") tag.Parent = fol tag.Name = "Wooden Bow" table.insert(dataweap,"Wooden Sword") local tag = Instance.new("BoolValue") tag.Parent = fol tag.Name = "Wooden Sword" table.insert(dataweap,"Wooden Spear") local tag = Instance.new("BoolValue") tag.Parent = fol tag.Name = "Wooden Spear" end local function tblupdate(new) local tabl = DataStore2:GetTable() for i,v in pairs(tabl)do print(v) if game:GetService("ReplicatedStorage").Weapons:FindFirstChild(v) then --Check that the name of the weapon exist if plr.Weapons:FindFirstChild(v)then -- So that I don't add 2 of the same weapon else local tag = Instance.new("BoolValue") tag.Parent = fol tag.Name = v end else table.remove(dataweap,v) end end end dataweap:OnUpdate(tblupdate()) end)
Help please, Thank you.