currentTemp=game.Workspace:WaitForChild("TemperatureValue") AlarmMinorS=game.Workspace.AlarmMinor AlarmMajorS=game.Workspace.AlarmMajor MainframeStatus=game.Workspace.MainframeStatus.SurfaceGui.TextLabel function alarmMinor() if currentTemp.Value >= 700 then AlarmMinorS:Play() AlarmMajorS:Stop() -- MainframeStatus.Text = "LavaBlast://Core_Status/Issue" MainframeStatus.TextColor3 = Color3.new(255, 85, 0) -- local firethree = workspace.Mainframe_Status_Fire_Parts:GetChildren() for i = 1, #firethree do firethree[i].Fire.Enabled = false -- local mainframelights = workspace.MainframeLights:GetChildren() for i = 1, #mainframelights do mainframelights[i].Light.PointLight.Color = Color3.new(1, 170/255, 0) mainframelights[i].Light.PointLight.Color = Color3.new(255, 170/255, 0) mainframelights[i].Light.BrickColor = BrickColor.new("Orange") end end end function alarmMajor() if currentTemp.Value >= 1000 then AlarmMajorS:Play() AlarmMinorS:Stop() -- local emergencylightson = workspace.EmergencyLights:GetChildren() for i = 1, #emergencylightson do emergencylightson[i].Toggle.Enabled = true -- MainframeStatus.Text = "LavaBlast://Core_Status/Major" MainframeStatus.TextColor3 = Color3.new(255, 0, 0) -- local fireone = workspace.Mainframe_Status_Fire_Parts:GetChildren() for i = 1, #fireone do fireone[i].Fire.Enabled = true -- local mainframelightstwo = workspace.MainframeLights:GetChildren() for i = 1, #mainframelightstwo do mainframelightstwo[i].Light.PointLight.Color = Color3.new(1, 0, 0) mainframelightstwo[i].Light.PointLight.Color = Color3.new(1, 0, 0) mainframelightstwo[i].Light.BrickColor = BrickColor.new("Red") end end end function normalTemperature() if currentTemp.Value < 699 then AlarmMinorS:Stop() AlarmMajorS:Stop() MainframeStatus.Text = "LavaBlast://Core_Status/Stable" MainframeStatus.TextColor3 = Color3.new(255, 255, 255) local fireone = workspace.Mainframe_Status_Fire_Parts:GetChildren() for i = 1, #fireone do fireone[i].Fire.Enabled = false -- local mainframelightsthree = workspace.MainframeLights:GetChildren() for i = 1, #mainframelightsthree do mainframelightsthree[i].Light.PointLight.Color = Color3.new(255, 255, 255) mainframelightsthree[i].Light.PointLight.Color = Color3.new(255, 255, 255) mainframelightsthree[i].Light.BrickColor = BrickColor.new("White") end end end end end end end while true do wait(5) print "lol" normalTemperature() alarmMinor() alarmMajor() end
And this is the error:
21:10:17.277 - Workspace.Meltdown Detector:79: attempt to call global 'normalTemperature' (a nil value) 21:10:17.277 - Stack Begin 21:10:17.277 - Script 'Workspace.Meltdown Detector', Line 79 21:10:17.278 - Stack End -- Also line 79 is "normalTemperature()"
I don't know what is wrong. Please help asap! :)
Merely is correct. Based on the positioning of your ends
, the second function is only defined after the first is called, and the third only after the second! Also, there appears to be an extra 'end'.
This is very easy to see if you properly indent and un-indent your lines:
--snip function alarmMinor() if currentTemp.Value >= 700 then --snip for i = 1, #firethree do --snip for i = 1, #mainframelights do --snip end end end function alarmMajor() if currentTemp.Value >= 1000 then --snip for i = 1, #emergencylightson do --snip for i = 1, #fireone do --snip end end end function normalTemperature() if currentTemp.Value < 699 then --snip for i = 1, #fireone do --snip for i = 1, #mainframelightsthree do ---snip end end end end end end while true do --snip end
That error occurs when you try to call a function that you haven't defined.
For example:
testFunction()
15:31:01.765 - testFunction():1: attempt to call global 'testFunction' (a nil value)