The problem here is that every time I run this script and open a tool from inventory it doesn't show the tool to any other clients or the server, Also the script is located in StarterCharacterScripts
local plrs = game:GetService("Players") local plr = plrs.LocalPlayer local chr = plr.Character local hum = chr:WaitForChild("Humanoid") local leaderstats = plr.leaderstats local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://5747311876" local animationTrack = hum:LoadAnimation(animation) local cooldown = 2 local ready = true local RS = game:GetService("ReplicatedStorage") local AddStrength = RS:WaitForChild("AddStrength") local tool = game.ReplicatedStorage["Strength+1"]:Clone() tool.Parent = plr.Backpack tool.Activated:Connect(function() if ready == true then animationTrack:Play() animationTrack.Looped = true ready = false wait(cooldown) animationTrack.Looped = false AddStrength:FireServer(leaderstats) ready = true end end)
Instead of using a local script, try using a normal script inside of StarterPlayerScripts. To use this effectively, you may have to define the player using different methods, as you cannot use Players.LocalPlayer.
How I do this is that I would search for the player using the script's parent's name.
Here is an edited piece of code:
local plrs = game:GetService("Players") local plr = plrs:FindFirstChild(script.Parent.Name) local chr = plr.Character local hum = chr:WaitForChild("Humanoid") local leaderstats = plr.leaderstats local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://5747311876" local animationTrack = hum:LoadAnimation(animation) local cooldown = 2 local ready = true local RS = game:GetService("ReplicatedStorage") local AddStrength = RS:WaitForChild("AddStrength") local tool = game.ReplicatedStorage["Strength+1"]:Clone() tool.Parent = plr.Backpack tool.Activated:Connect(function() if ready == true then animationTrack:Play() animationTrack.Looped = true ready = false wait(cooldown) animationTrack.Looped = false AddStrength:FireServer(leaderstats) ready = true end end)
Put this script in a NORMAL SCRIPT inside of StarterCharacterScripts, NOT A LOCAL SCRIPT