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While true loop not working as planned?

Asked by 4 years ago

Hello I'm trying to make a script where when you hold it drains the persons health, although when you release the keybind it doesn't take health anymore.

The PROBLEM: The problem is, even after I let go of the key, it still drains health. Any help would be greatly appreciated.

Local Script:

local Player = game:GetService('Players').LocalPlayer
local UIS = game:GetService('UserInputService')
local Mouse = Player:GetMouse()
local Replicated = game:GetService('ReplicatedStorage')

UIS.InputBegan:Connect(function(input, gameProccessedEvent)
    if gameProccessedEvent then return end 
    if input.KeyCode == Enum.KeyCode.C then
        local hum = Mouse.Target.Parent:FindFirstChild('Humanoid')
        if hum then
            Replicated.RemoteEvent:FireServer(hum, true)
            end
    end
end)

UIS.InputEnded:Connect(function(input, gameProcessedEvent)
    if gameProcessedEvent then return end
    if input.KeyCode == Enum.KeyCode.C then
        local hum = Mouse.Target.Parent:FindFirstChild('Humanoid')
            Replicated.RemoteEvent:FireServer(hum, false)
        end
    end)

Server Script:

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(Player, humanoid, keydown)
    local chokeperson = false


    if keydown then
        chokeperson = true
        while chokeperson == true do
            humanoid.Health = humanoid.Health -1
            wait(0.3)
        end
    end

    if not keydown then
        print('Key Released')
        chokeperson = false
    end


end)
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The while true do loop makes the code below stop until the loop is broken. HamsterxDD 5 — 4y
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this code either 1. Allows only one person to choke at a time or 2. Allows the victim to unchoke themselves User#30567 0 — 4y
0
They said they wanted to make a code that when you hold a button it drains your health. Read the description again. HamsterxDD 5 — 4y
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No I- User#30567 0 — 4y
View all comments (3 more)
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So nobody has a clue? JayShepherdMD 147 — 4y
0
The while true do loop makes the code below stop until the loop is broken. That is my best guess on what is happening here. Just try to make the if statement before the loop (or in the loop). HamsterxDD 5 — 4y
0
Maybe my answer may help BestCreativeBoy 1395 — 4y

1 answer

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1
Answered by 4 years ago
Edited 4 years ago

Well, if you are using RemoteEvent for firing the value, it will be performed as a separate function and not interrupt the function that is already being fired.

I edited your script and I guess the following script might work:

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(Player, humanoid, keydown)

    if keydown then -- If keydown is true
        if game.ReplicatedStorage:FindFirstChild(tostring(Player.UserId)) then
            print("OK!")
        else
            local bool = Instance.new("BoolValue") -- Checks if the name of Bool value is BoolValue only
            bool.Parent = game.ReplicatedStorage
            bool.Name = tostring(Player.UserId)
        end
    end

    wait(0.1) -- Added wait, just for safety if the another statement gets checked before the Bool value is creates

    if keydown then -- If keydown is true
        if game.ReplicatedStorage[tostring(Player.UserId)].Value == false then 
            game.ReplicatedStorage[tostring(Player.UserId)].Value = true -- Sets it to true
        else 
            return -- If it's not true, stops the function of RemoteEvent
        end
    else
        game.ReplicatedStorage[tostring(Player.UserId)].Value = false -- If keydown is false, turns the value of bool value to false
    end

    while keydown do -- loops when the keydown value is true
        if game.ReplicatedStorage[tostring(Player.UserId)].Value == true then -- Checks if the value is true, i.e., if the key is pressed
            humanoid.Health = humanoid.Health - 1 -- Does what you wants
        else
            break -- If it's false, breaks the loop
        end 
        wait(0.3)
    end

    -- [[ Removed useless lines from your code. The main idea is that when the key is pressed the bool value turns true, and if not, the value remains or becomes false. Don't change the values of bools using Local Script as it will only change locally and the script might continue and not break the loop or close the function. ]]

-- [[ If you want to save the bool values anywhere else, then change the directory but don't mess with [tostring(Player.UserId)]. Here, I parented the bool value to the ReplicatedStorage but the most efficient way is to create a Folder and add the values of the bool in that Folder. ]]   


end)

Lemme know if it helps!

1
If you get stuck somewhere or if you get stuck anywhere, just comment here and I'll try to fix it ASAP! BestCreativeBoy 1395 — 4y
0
Thank you it worked! JayShepherdMD 147 — 3y
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It is generally not considered a safe method to index game services using game, as it can lead to issues if the order of the services in game changes or if the service you are trying to access is removed from game. pingsockv2 40 — 1y
0
Using else return end is not necessary in most cases. The else clause in an if statement is optional, and it is used to specify the code that should be executed if the condition in the if statement is false. If you do not include an else clause and the condition is false, control will simply be passed to the next line of code after the if statement. pingsockv2 40 — 1y
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