The goal of this script is to make it so the player is transparent when they spawn but I am not sure where I went wrong. Any help?
local folder = script.Parent local player = folder.Parent for index, lookchar in pairs(folder:GetChildren()) do if lookchar ~= script then lookchar.Parent = player player.Character.Torso.Transparency = 1 player.Character:FindFirstChild("Left Arm").Transparency = 1 player.Character:FindFirstChild("Left Leg").Transparency = 1 player.Character:FindFirstChild("Right Arm").Transparency = 1 player.Character:FindFirstChild("Right Leg").Transparency = 1 end end
Here, you are just making the parts of the character invisible and not the whole player. I just made a simple script as an example :
game.Players.PlayerAdded:Connect(function(player) -- Calls when the player joins local ServerStorage = game:GetService("ServerStorage") local UserId = tostring(player.UserId) local FolderExisted = ServerStorage:FindFirstChild(UserId) if not FolderExisted then -- Checks if there is no such folder as the condition local Folder = Instance.new("Folder") -- Creates the folder Folder.Parent = ServerStorage -- Parents it to ServerStorage Folder.Name = UserId -- Name it to the player's UserId end -- The next steps will explain why we created this folder player.CharacterAdded:Connect(function() -- Calls when the character is added repeat wait() until player.Character -- THIS IS VERY IMPORTANT, it would not execute the further code until the whole character is added local char = player.Character -- Gets the character local charContents = char:GetChildren() -- Creates the table of all contents in the character local HeadContents = char:WaitForChild("Head"):GetChildren() -- Creates a table for all contents in the Head of the player for i, Mesh in ipairs(charContents) do -- Runs a loop if Mesh:IsA("MeshPart") or Mesh:IsA("Part") then -- Checks whether the thing is a MeshPart or a Part Mesh.Transparency = 1 -- Sets its Transparency to 1 end if Mesh:IsA("Accessory") then -- Checks whether it is an accessory Mesh.Parent = ServerStorage:FindFirstChild(UserId) -- Puts it to the Folder that we created above end end for i, Decal in ipairs(HeadContents) do if Decal:IsA("Decal") then -- Checks if the content found inside the head is a Decal, here the Decal would be only the Face of the player Decal.Transparency = 1 -- Sets its transparency to 1 end end end) end)
Lemme know if it helps!
So, first, you want to find out if the player is R6 or R15. Then make all body parts Transparent. Place a Script in Workspace and follow my code:
local DefaultTransparency = 1 --Modify if needed workspace.ChildAdded:Connect(function(Child) local h = Child:FindFirstChild("Humanoid") if h ~= nil then if h.RigType == Enum.RigType.R6 then Child.Head.Transparency = DefaultTransparency Child.Torso.Transparency = DefaultTransparency Child.HumanoidRootPart.Transparency = DefaultTransparency Child["Left Arm"].Transparency = DefaultTransparency Child["Left Foot"].Transparency = DefaultTransparency Child["Right Arm"].Transparency = DefaultTransparency Child["Right Foot"].Transparency = DefaultTransparency else Child.Head.Transparency = DefaultTransparency Child.UpperTorso.Transparency = DefaultTransparency Child.LowerTorso.Transparency = DefaultTransparency Child.LeftFoot.Transparency = DefaultTransparency Child.LeftHand.Transparency = DefaultTransparency Child.LeftUpperLeg.Transparency = DefaultTransparency Child.LeftLowerLeg.Transparency = DefaultTransparency Child.LeftUpperArm.Transparency = DefaultTransparency Child.LeftLowerArm.Transparency = DefaultTransparency Child.RightFoot.Transparency = DefaultTransparency Child.RightHand.Transparency = DefaultTransparency Child.RightUpperLeg.Transparency = DefaultTransparency Child.RightLowerLeg.Transparency = DefaultTransparency Child.RightUpperArm.Transparency = DefaultTransparency Child.RightLowerArm.Transparency = DefaultTransparency end end end)
Hoped this helped!