I'm creating a hovercraft, currently relying on BodyVelocity and BodyAngularVelocity.
The mechanism works, but I just found out that all of these only move according to world space. For example, I want the craft to move up (Y Axis) according to the part's top face, but it only goes up according to world values even when the part is tilted.
Is there a way for me to make BodyMovers use local space?