Solved By This Person.
local UpdatePosition = 0.2 --How long it takes target the next humanoid local DamageTime = 3 --How long it takes for the enemy to attack again local Damage = 30 --How much damage the enemy does --Advanced Config local AgroDist = 100 --The amount of studs that the enemy can find you at local HitBox = script.Parent.HitBox --Change to the part that it has to touch to deal damage (example: script.Parent.Head, script.Parent.LeftArm. Make sure it's not the rootpart though) -- Do not edit the below unless you know what you are doing local Player = game.Players.LocalPlayer local enhum = script.Parent.Enemy local ddb = false local character -- This is the real script. Only edit if you know what you are doing while wait() do local player = game.Players.LocalPlayer for i, v in pairs(game.Players:GetChildren()) do character = game.Workspace:WaitForChild(v.name) if (character.Humanoid.RootPart.Position - enhum.RootPart.Position).Magnitude <= AgroDist then enhum:MoveTo(character.PrimaryPart.Position) enhum.MoveToFinished:Wait(UpdatePosition) end end
Very confused still though!