I know I asked this before with keys, but when I do mouse.button1down, it keeps saying it being pressed when I'm not pressing it .-.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() function mousedown() while true do wait() local hold = false if mouse.Button1Down then print('on') hold = true end if mouse.Button1Up then hold = false end if hold == true then onActivated() end end end
Your problem is on line 8 and 12. Simply putting mouse.Button1Down or mouse.Button1Up does not return a boolean value of true or false, rather just states that it is in fact an event of mouse (try printing mouse.Button1Down or mouse.Button1Up).
In order to check if it is being held, we will need a variable that a Button1Down event changes to true and a Button1Up changes to false:
local mouse = game.Players.LocalPlayer:GetMouse() local button1down = false mouse.Button1Down:connect(function() button1down = true local timedown = 0 while button1down do --code end end) mouse.Button1Up:connect(function() button1down = false end)