Need help please ! I'm spawning my Characters manually with player:LoadCharacter() But when the Character Dies, It doesnt trigger onCharacterRemoving Anymore..
Thats my code when the player Die
local player = game.Players.LocalPlayer local char = player.Character local humanoid = char:WaitForChild("Humanoid") char:WaitForChild("Humanoid").Died:Connect(function() --player.PlayerScripts.isAlive.Value = false wait(1.3) char:Destroy() player.PlayerGui.MainMenu.Enabled = true end)