Hello,
I'm wondering how a roblox server would take in packets from an external source, such as a server I manage, or a website address. I'm very new to networking, and I want to be able to send strings/booleans to variables in game.
It's a little tricky to receive data - much easier to grab data. However, it is possible. One way is to constantly have the Roblox server send GET requests, but never provide anything until you need to give it some stuff. An easier way would be to just have a loop that would check for new updates in a database. This would require a hefty delay though.