Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

i cant save a player data. how to fix?

Asked by 3 years ago

i try to save a player userid whenever a player try to exploiting, so i can store his id at datastore

local data = game:GetService("DataStoreService")
local banList = data:GetDataStore("banList")
game.Players.PlayerAdded:Connect(function(player)
    local userid = player.UserId
    player.CharacterAdded:Connect(function(character)
        local humanoid = character:WaitForChild("HumanoidRootPart")
        humanoid.ChildAdded:Connect(function(object)
            if object.ClassName == "BodyGyro" or object.ClassName == "BodyPosition" or object.ClassName == "BodyVelocity" then
                object:Destroy()
                local success, errormessage = pcall(function()
                    banList:SetAsync(userid, true)
                end)
                if success then
                    print("Ban saved!")
                end
                player:Kick("Jangan Ngecit Dongg !!")
            end
        end)
    end)
end)

and this is the different script i have

local DataStoreService = game:GetService("DataStoreService")
local banList = DataStoreService:GetDataStore("banList")
local manual = {}
game.Players.PlayerAdded:Connect(function(player)

    local userid = player.UserId
    if manual[userid] then
        player:Kick("KEBAN KAU ANJIM !!")
    end
    local banned
    local success, errormessage = pcall(function()
        banned = banList:GetAsync(userid)
    end)
    if banned == true then
        player:Kick("KEBAN KAU ANJIM !!")
        print("Mamamm")
    end
end)

but this script is not working, how do i fix it what is wrong with the script?

0
Exploits work on the client ONLY. You cannot see if a player inserts something unless you're using a local script. TheOnlineItalian213 99 — 3y

1 answer

Log in to vote
1
Answered by 3 years ago

As a comment said, exploits work on the client only but I can still explain it for you.

You seem to be making manual bans and detection bans, make sure these scripts are a Script, not LocalScript or it won't work since LocalScripts can't access DataStores. If you sure they are a Script, don't make any codes before CharacterAdded or nothing will run after that line since CharacterAdded fires immediately once the character is added to Workspace and you should make it like this.

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
        local userid = player.UserId
0
I just made a mistake of the explanation here, you can have codes before `CharacterAdded` but you cannot have any codes between `PlayerAdded` and `CharacterAdded`. NotTheChara 191 — 3y
Ad

Answer this question