code:
function setTeam(player, teamName) player.TeamColor = game.Teams[teamName].TeamColor if player.Character then --Just in case the character doesn't exist for some reason player.Character:BreakJoints() -- Kills the players' character end end --How it's used wait(2) game.Players.PlayerAdded:Connect(function(plr) if plr.Name == "SUPERGIZMO3607" then setTeam(game.Players.SUPERGIZMO3607, "Hr") else setTeam(game.Players.plr.Name, "Customer") end end)
i am going to try to change my team to "Hr" but everytime i join but instead it just changes me to a random team like staff or customer
There's a lot more easier way to code this to make it a hell of a lot more complicated and more organized.
-- [[ SERVICES ]] -- Teams = game:GetService('Teams') Players = game:GetService('Players') -- [[ ARRAYS ]] -- local highRanks = {1, 'ROBLOX', 'builderman'} -- [[ MAIN SCRIPT ]] -- function teamPlayer(Player, teamVariable) if teamVariable == 'HR' then Player.Team = Teams[teamVariable] elseif teamVariable == 'Customer' then Player.Team = Teams[teamVariable] end -- check variable end -- function end function onPlayerAdded(Player) for _,v in pairs(highRanks) do if type(v) == 'string' and string.lower(v) == string.lower(Player.Name) then teamPlayer(Player, 'HR') return elseif type(v) == 'number' and v == Player.UserId then teamPlayer(Player, 'HR') return end -- check type end -- for loop teamPlayer(Player, 'Customer') end -- function end -- [[ CONNECTIONS ]] -- Players.PlayerAdded:Connect(onPlayerAdded)
Well, I am going to suggest you a simpler version and editing your code.
First, you have to remove wait(2) in your code. Also, In the PlayerAdded function, there are a lot of errors.
-- On line 14 -- Your error setTeam(game.Players.plr.Name, "Customer") -- What if should be setTeam(game.Players[plr.Name], "Customer")
And this is how your whole code must look:
local Userid = 1234567890 -- Put your UserId here local HRName = "SUPERGIZMO3607" function setTeam(player, teamName) player.TeamColor = game.Teams[teamName].TeamColor if player.Character then --Just in case the character doesn't exist for some reason player.Character:BreakJoints() -- Kills the players' character end end game.Players.PlayerAdded:Connect(function(plr) if plr.UserId == Userid then -- Using UserIds' are the most optimal way setTeam(game.Players[HRName], "Hr") else setTeam(game.Players[plr.Name], "Customer") end end)
If you don't know your UserId, while testing, go to Players and click on your name, and on your Properties tab, search for UserId.
Lemme know if it helps!
Make sure you have auto-assignable off on the teams that’s you don’t want people to get automatically