Yes, disabling respawning for a certain team. How would I do it if there’s a way to do it?
This should be working, modify it to disable the respawn feature for that team.
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid") humanoid:GetPropertyChangedSignal("Health"):Connect(function() if humanoid.Health <= 0 then char.Parent = game:GetService("ServerStorage") end end) end) end)