I've encountered an error with the links to the players if they both die. It's supposed to not give them any deaths or kills, if they tie, but it just doesn't give them kills and gives them both a death. Help?
stands = {} CTF_mode = false function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1 if deaths.Value>10 then player.TeamColor=BrickColor.new("White") end -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) wait(0.1) -- Give it time to check for a tie. Doesn't always happen immediately. local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then if killer.Character and killer.Character:findFirstChild("Humanoid") then local tieCheck = getKillerOfHumanoidIfStillInGame(killer.Character:findFirstChild("Humanoid")) if tieCheck then return end local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end end end end end ----------------------------------------------- function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end function onPlayerEntered(newPlayer) if CTF_mode == true then local stats = Instance.new("IntValue") stats.Name = "leaderstats" local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0 captures.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end stats.Parent = newPlayer else local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end end function onCaptureScored(player) local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1 end findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)
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function handleKillCount(humanoid, player) wait(0.1) -- Give it time to check for a tie. Doesn't always happen immediately. local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then if killer.Character and killer.Character:findFirstChild("Humanoid") then local tieCheck = getKillerOfHumanoidIfStillInGame(killer.Character:findFirstChild("Humanoid")) if tieCheck then return end local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end end end end end
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function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1 if deaths.Value>10 then player.TeamColor=BrickColor.new("White") end -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end end