How do I write a script to respawn a player when they touch a part?
Simple!
function onTouch(part) if game.Players.GetPlayerFromCharacter(part.Parent) then --If a player touches then Player = game.Players:GetPlayerFromCharacter(part.Parent) Player:LoadCharacter() --Respawn the player! end end script.Parent.Touched:connect(onTouch)
First off you would want it so that it would fire off an event when something touches it
script.Parent.Touched:connect(function(part) end)
Now you would want to check if the part that touched it was part of a player
getPlayer = function(part) local player -- nil for _, v in pairs(game.Players:GetChildren()) do if part:IsDescendantOf(v.Character) then --This will loop through the players and if it was a part of any of the characters then it will go here player = v --The current value end end return player end script.Parent.Touched:connect(function(part) local player = getPlayer(part) if player ~= nil then end end)
Next we will want to make it so the player will respawn and add a debounce so it doesn't glitch out!
local db = false getPlayer = function(part) local player for _, v in pairs(game.Players:GetChildren()) do if part:IsDescendantOf(v.Character) then --This will loop through the player and if the part was a part of any of the characters then it will go here player = v --The current value end end return player end script.Parent.Touched:connect(function(part) if db == true then return end --Stop running if debounce is equal to true local player = getPlayer(part) if player ~= nil then db = true player:LoadCharacter() --Respawns the character wait(0.5) --So it doesn't run the event multiple times db = false end end)