Here's the script that's causing the problem.
local rep = game:GetService("ReplicatedStorage") local playerBobux = game.Players.LocalPlayer.leaderstats.BOBUX.Value script.Parent.MouseButton1Click:Connect(function() local glock = rep.G17 if playerBobux > 49.99 then local glockclone = glock:Clone() glockclone.Parent = game.Players.LocalPlayer.Backpack playerBobux = playerBobux - 50 end end)
Its a script in a button however when I click the button my BOBUX doesn't change or getting the gun, also the output doesn't have any errors. So, unfortunately, I cannot show an error. Can someone please help me with this problem?
You dont change values on the client. You have to use remote events and sanity checks on the server.
An example of how you would do that
SERVER SIDE
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Event = ReplicatedStorage.Event Event.OnServerEvent:Connect(function(Player) --server received event local Bobux = Player.Bobux --path to your number value -- if 50 is bigger than numbervalue if Bobux.Value < 50 then --this is a sanity check return --lets return end --if number value is bigger or equal to 50 then Bobux.Value -= 50 --we can use -= so its like Bobux.Value = Bobux.Value - 50 end)
CLIENT SIDE
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Event = ReplicatedStorage.Event Button.MouseButton1Down:Connect(function() Event:FireServer() --lets fire to the server end)