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How to script a brick that randomly turns on at night and is off in the next night?

Asked by 4 years ago

I'm trying to script a window that illuminates at night, I'm trying to make it so that math randomizes every day so that every night the window has a chance of illuminating or not, instead of staying on or off every single night for the rest of the game. It seems that that math and day works but the night section does not seem to work.

local window = script.Parent
local pointlight = window.Material
while true do
    wait(1)
    if game.Lighting:GetMinutesAfterMidnight() > 7 * 60 and game.Lighting:GetMinutesAfterMidnight() < 8 * 60 then
        local math = math.random(3,4)
        print(math)
end
    if game.Lighting:GetMinutesAfterMidnight() > 6 * 60 then
        print("day")
        window.Material = Enum.Material.Glass
        window.BrickColor = BrickColor.new("Black")
        window.Transparency = 0
    end
    if game.Lighting:GetMinutesAfterMidnight() > 18 * 60 and math ==3 then
        print("night")
        window.Material = Enum.Material.Neon
        window.BrickColor = BrickColor.new("Institutional white")
        window.Transparency = 0.1
    end
end

1 answer

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0
Answered by
TGazza 1336 Moderation Voter
4 years ago

Where you declared your math varable it might have a chance to be nil or no existant at some stage of your script. I've re-worked your code and dont worry about the Spawn() function i just used that to change the time of day for debugging.

Anyway the code:

local window = script.Parent
local pointlight = window.Material
local RandFunc = math.random
local Rnd = 4 

--[[
Delete this, this is just for debugging on my end, i needed something that would change the TOD
spawn(
    function() 
        while true do
            game.Lighting.ClockTime = game.Lighting.ClockTime+0.1
            wait()
        end
    end
)
]]

while true do
    wait(1)
    if game.Lighting:GetMinutesAfterMidnight() > 7 * 60 
        and game.Lighting:GetMinutesAfterMidnight() < 8 * 60 then
        Rnd = RandFunc(3,4)

    end
    print(Rnd)
    if game.Lighting:GetMinutesAfterMidnight() > 6 * 60 then
        print("day")
        window.Material = Enum.Material.Glass
        window.BrickColor = BrickColor.new("Black")
        window.Transparency = 0
    end
    if game.Lighting:GetMinutesAfterMidnight() > 18 * 60 and Rnd ==3 then
        print("night")
        window.Material = Enum.Material.Neon
        window.BrickColor = BrickColor.new("Institutional white")
        window.Transparency = 0.1
    end


end

Hope this helps! :)

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