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# How do i reference every players character?

Edited 3 days ago

I am trying to make a script that will unanchore every players humanoid rootpart on a NumberValue changed. The problem is I dont know how to refer to a players character.

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Even though this is answered, please include the code you are working with next time. matiss112233 243 — 3d

0

To get a players character

Client

Player, starter pack and player gui

game.Players.LocalPlayer:WaitForChild("Character")


Server

ServerScriptService and workspace

--When a player is added, works on client too but might not in workspace

--Action
end)

--or, this uses touched event since there is no other way
local players = game:GetService("Players")
part.Touched:Connect(function(hit)
local player =players:GetPlayerFromCharacter(hit.Parent)
end)

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Yeah don't do game.Players.LocalPlayer:WaitForChild("Character"). That's going to infinite yield Character isn't a child of the Player it's a property. Anyway, just use StarterCharacterScripts and game.Players.LocalPlayer.Character. farrizbb 460 — 3d