So i'm bringing a model out of server storage and then I'm trying to rotate it with this, however, it's not changing the orientation at all,
local house = game.ServerStorage.Houses:FindFirstChild(houseType):Clone() house.Parent = game.Workspace house:SetPrimaryPartCFrame(house:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(90), 0))
Does anyone happen to see anything wrong here or have any suggestions?
Try CFrame.Orientation or CFrame.fromEulerAnglesXYZ or
house:SetPrimaryPartCFrame(house.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0))
Or you could try and replace the above with Orientation or Angles. Try different ways.
You have to set the house's parent to the workspace in order for it to even appear.