I'm trying to make a script where it plays one song at day and another at night. But when it becomes night, (I believe) both songs keep interfering with eachother and repeats the night one every 5 seconds from the sunset till the moon is in the middle of the sky, how can I fix this?
It does not do the same with the day song from sunrise to the middle, the song just loops like normal.
(I'm also trying to expand the script so the music only play when you're inside a part, (a region part if I'd say) if it helps with slimming it down or avoiding some kind of confusion for when I get to that part.)
local DaySong = game.workspace.Music.Main local NightSong = game.workspace.Music.News if not game.workspace.Music.Main.IsPlaying then game.workspace.Music.Main:Play() end while true do wait(5) if game.Lighting:GetMinutesAfterMidnight() > 6 * 60 then if NightSong.IsPlaying and not DaySong.IsPlaying then NightSong:stop() wait(.5) DaySong:play() print("Working660") end end if game.Lighting:GetMinutesAfterMidnight() > 16 * 60 then if DaySong.IsPlaying and not NightSong.IsPlaying then DaySong:stop() wait(.5) NightSong:play() print("Working1660") end end end
In your first if
statement, check if it is above 6*60
and below 16*60
. This will set up logic that says, "I'll only play it during this timeframe."
local minutesAfter = game.Lighting:GetMinutesAfterMidnight() if minutesAfter > 6 * 60 and minutesAfter < 16 * 60 then