When i test out my game, everything works except that the frame won't appear, is there something wrong?
local DataStoreService = game:GetService("DataStoreService") local ExpLeaderboard = DataStoreService:GetOrderedDataStore("ExpLeaderboard") local function updateLeaderboard() local success, errorMessage = pcall(function() local Data = ExpLeaderboard:GetSortedAsync(false, 5) local ExpPage = Data:GetCurrentPage() for Rank, data in ipairs(ExpPage) do local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key)) local Name = userName local Exp = data.Value local isOnLeaderboard = false for i, v in pairs(game.Workspace.Maps.HillsMap.Leaderboard.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do if v.Player.Text == Name then isOnLeaderboard = true break end end if Exp and isOnLeaderboard == false then local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone() newLbFrame.Player.Text = Name newLbFrame.Exp.Text = Exp newLbFrame.Rank.Text = "#"..Rank newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.08 * #game.Workspace.Maps.HillsMap.Leaderboard.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()), 0) newLbFrame.Parent = game.Workspace.Maps.HillsMap.Leaderboard.GlobalLeaderboard.LeaderboardGUI.Holder end end end) if not success then print(errorMessage) end end while true do for _, player in pairs(game.Players:GetPlayers()) do ExpLeaderboard:SetAsync(player.UserId, player.leaderstats.Exp.Value) end for _, frame in pairs(game.Workspace.Maps.HillsMap.Leaderboard.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do frame:Destroy() end updateLeaderboard() print("Updated") wait(10) end