I'm currently trying to load in a player's powers by cloning them from serverstorage to the player's backpack. It works, but when the player dies they disappear. How can I fix this?
Put it in the player starterpack. You prob only put it in the player backpack.
You should probably just use a .CharacterAdded event so when the player respawns, you can select specific tools to add to their backpack again. As I recall, you can use .CharacterAdded and it will fire each time a character is added.
However, you could do a script like this:
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- put the darn dang tools in their backpack end) end)