Hey, when my Projectile get spawned , It take like 1 sec before it start moving on the Clients.
What am I Doing Wrong ?
Script on the server that Fire the Projectile :
RE.OnServerEvent:Connect(function(player, direction) -- Create projectile and give it velocity in the direction player is facing local projectile = game.ServerStorage.projectile:Clone() projectile.Parent = game.Workspace projectile:MakeJoints() projectile.PrimaryPart.CFrame = CFrame.new(player.Character.Tank_Cannon_1.Position + direction) projectile.PrimaryPart.Velocity = direction * 40 + Vector3.new(0,40,0) -- Set the server as the owner of the projectile projectile.PrimaryPart:SetNetworkOwner(nil) end)