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game.Players:FindFirstChild("player")
There are several methods.
On a server script, I use the Players.PlayerAdded event to register the player when they join the game.
game:GetService("Players").PlayerAdded:Connect(function(addedPlayer) print(addedPlayer.Name.." has joined the game!") end)
You can use Players:GetPlayerFromCharacter() as well, which gets the player from their character model in Workspace.
Door.Touched:Connect(function(bodyPart) local Character = bodyPart.Parent local Player = game:GetService("Players"):GetPlayerFromCharacter(Character) end)
Hope this helps!