Hi c: I recently made a Fairy Tail game (anime) I have made a script so that when the player enters the game for the first time, they are given a random tool from lighting, and then I made a separate script that saves it. Every few months I want to reset the data so that they spawn with a new tool :o I have tried everything I know, and I just can't seem to reset it. If there a way to reset it? If anyone can tell me what to do, that would be great :) The save script is quite long, so I won't post it.
[The Distribution Script]
me = script.Parent.Parent owner = "EternityOfMagic" wait(1) if me.PlayerGui:findFirstChild("HealthGUI") ~= nil then me.PlayerGui:findFirstChild("HealthGUI"):remove() end while true do wait(.1) if me:findFirstChild("Data") ~= nil then if me:findFirstChild("Data") ~= nil then if me.Data.Magic1.Value ~= "" then if me.Backpack:findFirstChild("opened") == nil then if me.Name == "EternityOfMagic" then game.Lighting.SatanSoul:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Water" then game.Lighting.Water:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Earth" then game.Lighting.Earth:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Wind" then game.Lighting.Wind:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "IceMake" then game.Lighting.IceMake:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Gravity" then game.Lighting.Gravity:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Crash" then game.Lighting.Crash:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Light" then game.Lighting.Light:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Snow" then game.Lighting.Snow:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Sand" then game.Lighting.Sand:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "Gun" then game.Lighting.Gun:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "opened" end if me.Data.Magic1.Value == "SolidScript" then game.Lighting.SolidScript:clone().Parent = me.Backpack o = Instance.new("StringValue", me.Backpack) o.Name = "FairyTail" end end end if me.Data.Magic1.Value ~= "" and me.PlayerGui.GameGui:findFirstChild("MagicCast") == nil and me.PlayerGui.GameGui:findFirstChild("GuiSkill") == nil then game.Lighting["MagicCast"]:clone().Parent = me.PlayerGui.GameGui game.Lighting["GuiSkill"]:clone().Parent = me.PlayerGui.GameGui end if me.Data.Magic1.Value == "" then jan = math.random(1,11) if jan == 1 then me.Data.Magic1.Value = "Light" elseif jan == 2 then me.Data.Magic1.Value = "Water" elseif jan == 3 then me.Data.Magic1.Value = "Earth" elseif jan == 4 then me.Data.Magic1.Value = "Wind" elseif jan == 5 then me.Data.Magic1.Value = "IceMake" elseif jan == 6 then me.Data.Magic1.Value = "Gravity" elseif jan == 7 then me.Data.Magic1.Value = "Crash" elseif jan == 8 then me.Data.Magic1.Value = "Sand" elseif jan == 9 then me.Data.Magic1.Value = "Snow" elseif jan == 10 then me.Data.Magic1.Value = "Gun" elseif jan == 11 then me.Data.Magic1.Value = "SolidScript" end end end end end