Heres the script with the problem (It's a script in ServerScriptService)
--// Also I want you to know that I'm very new to the marketplace service, and I only read one article. --// Services local market = game:GetService("MarketplaceService") --// Variables local speed_ID = 5659840164 local playerOwnsAsset = market.PlayerOwnsAsset --// 2x gamepass game.Players.PlayerAdded:Connect(function(player) local success, PlayerOwns2x = pcall(playerOwnsAsset, market, speed_ID, player) if PlayerOwns2x then print(player.Name.. " Owns 2x speed") local char = player.Character local hum = char.Humanoid if hum ~= nil then print(player.Name.. " 2x speed enabled.") hum.WalkSpeed = hum.WalkSpeed * 2 end elseif not PlayerOwns2x then print(player.Name.. " Doesn't own 2x speed") end end)
I think getting the character is whats causing the problem. Can someone help me with this?
The character does not immediately exist after a player has joined the game.
You may need to put the code that touches the character in an event called Player.CharacterAdded.
player.CharacterAdded:Connect(function(character) local humanoid = character.Humanoid -- this will run every time the player spawns, including respawns! end)