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My Save Code Constantly Gives me an Error instead of a Success?

Asked by 3 years ago

Basically I made a save program. Whenever it's supposed to save and execute success, it executed the error warning. Please help!

local DataStoreService = game:GetService("DataStoreService")
local PlayerData = DataStoreService:GetDataStore("PlayerData")
local X = 0

game.Players.PlayerAdded:Connect(function(plr)

    local SpendingCoins = script.Parent.Parent.Workspace.Players:WaitForChild(""..plr.DisplayName).SpendingCoins

    local UserID = "Player"..plr.UserId
    local data = UserID:GetAsync(UserID)

    if data then

        SpendingCoins.Value = data

    else

        SpendingCoins.Value = 0

    end

end)

game.Players.PlayerRemoving:Connect(function(plr)

    local Success, Errors = pcall(function()

        local Name = plr.DisplayName
        local SpendingCoins = game.Workspace.Players:FindFirstChild(""..Name).SpendingCoins

        local UserID = "Player"..plr.UserId
        PlayerData:SetAsync(UserID, SpendingCoins.Value)

    end)

    if not Success then

        warn("Connection Error, Try Again")

    end

end)

Please help if you can. Thanks in advance!

0
Hello! It looks like there is an error between lines 25-33. Something that I noticed was "game.Workspace.Players". Your issue may be that your instance in the workspace was deleted before or while the removing event fires. Also, I would recommend storing your value inside the player instance (then you can do something like plr.SpendingCoins). Also, try printing Errors to see what's going on. PseudoPerson 5 — 3y
0
Hello! It looks like there is an error between lines 25-33. Something that I noticed was "game.Workspace.Players". Your issue may be that your instance in the workspace was deleted before or while the removing event fires. Also, I would recommend storing your value inside the player instance (then you can do something like plr.SpendingCoins). Also, try printing Errors to see what's going on. PseudoPerson 5 — 3y
0
Hello! It looks like there is an error between lines 25-33. Something that I noticed was "game.Workspace.Players". Your issue may be that your instance in the workspace was deleted before or while the removing event fires. Also, I would recommend storing your value inside the player instance (then you can do something like plr.SpendingCoins). Also, try printing Errors to see what's going on. PseudoPerson 5 — 3y

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