I literally have no clue how to do this
local Cash = game.Players.LocalPlayer.leaderstats.Cash if script.Parent.Humanoid.Sit == true then Cash.Value = Cash.Value + 1
I tried doing that but it doesnt work. Can someone help me?
For this to work, the script must detect a change in the
sit property. You can do so by doing this:
local Cash = game.Players.LocalPlayer.leaderstats.Cash script.Parent.Humanoid:GetPropertyChangedSignal("Sit"):Connect(function() if script.Parent.Humanoid.Sit == true then repeat wait(1) Cash.Value = Cash.Value + 1 until script.Parent.Humanoid.Sit == false end end)
I may have to provide more additional info, let me know if this doesn't work because you didn't give us enough context to understand what is wrong
I think what I would do is use collection service to tag the seats that you want to be able to give cash. Once you do that, use fire remote events for when the player sits and stands up from the seats. With a server script, detect when the remote events are fired and connect the function that will increase the player's cash. Here's the video that I thought of when I read your question, there's a longer tutorial that will go in depth how to use collection service. Roblox: Press E To Sit The scripts are provided to you in the description. Let me know if you have any questions.
Well, if you want a seat to give cash when a player sits on it then you would have to put a script inside the seat and put in the following:
script.Parent.ChildAdded:connect(function(weld) local char = weld.Part1.Parent local player = game.Players:FindFirstChild(char.Name) local leaderstats = player:FindFirstChild("leaderstats") local cash = leaderstats:FindFirstChild("Cash") --The cash found in your leaderstats, change it if you have your leaderstats different. print(player) if player ~= nil then print('player is here',player) -- Now insert your script below cash.Value = cash.Value + 1 --This will give it when they sit, if you want it to keep giving them cash after a certain amount of time then go to the next script end end)
Repeatedly giving cash:
local LoopTime = 10 --amount of seconds until player gets cash script.Parent.ChildAdded:connect(function(weld) local char = weld.Part1.Parent local player = game.Players:FindFirstChild(char.Name) local leaderstats = player:FindFirstChild("leaderstats") local cash = leaderstats:FindFirstChild("Cash") --The cash found in your leaderstats, change it if you have your leaderstats different. print(player) if player ~= nil then print('player is here',player) -- Now insert your script below while wait(LoopTime) do cash.Value = cash.Value + 1 end end end)
Hopefully this helps you out! :)
Well firstly, using
if script.Parent.Humanoid.Sit == true then makes it so if they are in the sit position, it gives money, so if they are on a regular chair, the script will make it count as you sitting.
So you should use an OnTouched function
amnt = 1 --how much you get for it! function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if (h~=nil) then local thisplr = game.Players:findFirstChild(h.Parent.Name) if (thisplr~=nil) then local stats = thisplr:findFirstChild("leaderstats") if (stats~=nil) then local score = stats:findFirstChild("Gold") -- Change the Score name! if (score~=nil) then if h.Sit == true then score.Value = score.Value + amnt end end end end end end script.Parent.Touched:connect(onTouched)
This makes it so if the Player touches the Sit block, it will give free cash! Well since sit blocks are designed for you to sit as soon as you touch them, it wont really make a difference
for some reason the points will be added when you jump off C: